Showing posts with label Tau. Show all posts
Showing posts with label Tau. Show all posts

Saturday, March 25, 2017

2v2 Batrep - The Danse Macabre

A storm was gathering above the planet Gerexus, making it hard to differentiate friend from foe. Many parties had previously fought over the bountiful rewards on offer, with few being able to claim absolute victory. As the walls of reality weakened, armies of the Imperium, wanderers of the Webway, newborn races, Traitor Legions, and denizens of the Warp all converged on the planet yet again. In the ensuing battle, none would be able to truly tell friend from foe....

Mork and I entered the 2v2 tournament held at Gamersaurus Rex over the weekend. We eventually settled on a combined Ynnari and Death Guard list. Much as I dislike the fluff behind it, soulburst brings a whole new way to punish lists which get an alpha strike in, while Mork's Death Guard added some resiliency for securing objectives.

The forces of the Danse Morkabre gathered.


Game 1 (Opponent: Ravenwing/Imperial Guard)

Our first game was against fellow T&D members Andrew and Melvin. They brought a Baneblade hidden within a void shield and layers of disposable guardsmen, along with a Ravenwing Strike Force.

Look at all those 2+ rerollable jink bikes! The Ravenwing deployed right up on the line, with the Imperial Guard hiding within the void shield.

The Wraithknight sets his sights on the Baneblade. A combination of the Ravenwing movement and Death Guard shooting meant that the Wraithknight could get a Turn 1 charge in.

The Wraithknight will make quick work of that Baneblade, though the titanic explosion will wipe it out in turn.

The Death Jester took careful aim at a squad of black bikes, chuckling to himself as departed spirits guided his aim, and he heard the words "Use. Force."

The jester's first shot made a biker jink. The second hit a rock and sent it hurtling into another biker's eyepiece. As the rider reflexively put his hand to his eye, the bike careened into the third member of the squad. The ensuing explosion sent the surviving biker far off course, almost crashing into an onrushing Wraithknight. As the lone survivor shouted oaths of vengeance, the Death Jester sketched a mocking bow...

The opponent's game plan was simple. Get in the opponent's face with the massed plasma and grav of the Ravenwing, while the Baneblade removed large chunks of the opponent's army from the aegis of the void shield. While the Death Guard could weather the firestorm, the cover ignoring Baneblade would earn its points, clearing out large swathes of our army. The Imperium forces managed to take a commanding 6-0 lead in their first turn thanks to a good draw of cards, though it seemed like their luck ran out and we managed to catch up.

A key moment was the Death Jester Soulbursting and killing off two bikes from one Ravenwing squad, forcing them to run towards the Wraithknight and Solitaire using the "Death Is Not Enough" special rule. This set up another Soulburst in our turn and allowed the Wraithknight and Solitaire to get a Turn 1 charge in on the bikes and the Baneblade. Another key moment was being able to keep my characters alive and denying several interromancy psychic powers, stopping the Imperium from extending their lead.

We ended up losing by 1 VP (I blame the Dark Angel's heresy), which was a great result, considering the lead Andrew and Melvin had built up.


Game 2 (Opponent: Skyhammer/Tau)

Our second game was against another set of T&D members, Lum and Melvin (unrelated to our previous opponent). With a strong Skyhammer/Tau combination, this was a tough matchup. While the previous opponents had both durability and firepower, Lum and Melvin's list was all about obliterating us in a storm of firepower. With a Stormsurge, Ghostkeel, and loads of grav in drop pods, deployment and positioning would be key to keeping our units functioning as long as possible.


Deployment. The Ynnari and Death Guard spread out across the board, while the Tau cluster to try and maximise the benefits of their overwatch/run and shoot special rules. The Skyhammer is ready to come in on the first turn.

The Eldar charge out of their lines on Turn 1, and the Skyhammer prepares to retaliate.

The Skyhammer rapidly kills off Death Guard to try and contain prevent our team from racking up the Maelstrom objectives. The Wraithknight and Solitaire prepare to Soulburst and charge the Stormsurge.

The Stormsurge braces for impact.

Wraithknight and Solitaire both make it into combat.

Both promptly get slaughtered by the Stormsurge! A failed 5+ Invulnerable and 5+ Feel No Pain sees the WK removed from the Stormsurge's attacks, while the Solitaire gets stomped flat with a single 6!
The Stormsurge pilot felt perspiration drench his collar as they manoeuvred desperately to avoid the onrushing Eldar. With their attention focused on the towering Wraithknight, neither pilot noticed the prismatic blur sprinting around the ballistic suit's churning legs. Damage alerts and sparks warned of several systems failures as the Eldar construct slammed its shoulder into the Tau suit, but the Tau retaliated, smashing the barrel of their pulse driver cannon into the chest of the Wraithknight. The lucky strike cracked the pilot chamber and the soulstone interface at the same time, shutting the Wraithknight down completely and leaving it inert. 

Dancing a victory jig, the Tau pilot was not even aware of the suit's stabilising foot landing with crushing force on the Harlequin Solitaire...

As expected, our opponent's firepower was hideous, with both Death Guard and Ynnari dying with equal ease. From start to finish, the whole game revolved around tying up the Stormsurge and trying not to die to the Skyhammer. The Tau Commander proved surprisingly resilient, surviving till the end of the battle despite being the focus of attention since we were trying to get the D3 VP for Kingslayer. Interestingly enough, the Ynnari did not manage to make their Turn 1 charges, and had to hunker down and weather the firepower for a turn.

There were several key moments in this game; the Wraithknight surprisingly survived the Skyhammer drop thanks to the Devastators splitting their shooting and me making several invul saves. The Solitaire and the Wraithknight both managed to charge the Stormsurge before it could eliminate more than the jetbikes, but both fluffed their attacks and got killed by the Gargantuan Tau. For shame!



Still, we managed to continue scoring Maelstrom points using Death Guard Terminators, of all things, and we walked away with a 7 point victory.

Game 3 (Opponent: Daemons/Skyhammer)

The final game of the day was against Keith's Daemons and yet another Skyhammer captained by Fauzi. Keith was the Invitational 2016 champion, while Fauzi was an experienced player, so this was always going to be an uphill battle after a whole day's worth of games. Keith brought a Burning Skyhost with a whole heap of Screamers, while Fauzi's Skyhammer brought a mix of grav and multi meltas.

Yet another Skyhammer combo, this time paired with Daemons. The Eldar again flood up the board, leaving the Death Guard to secure objectives.
I apologise for the lack of pictures as the hour was late and we were rushing to finish up the game (we only got to Turn 2). The details are a bit hazy, but the soulburst again managed to push the Wraithknight and Solitaire into their Turn 1 charges, and the Solitaire chased down the daemonic Warlord, pushing the Herald and his squad of Screamers into the far corner of the table. The Death Guard and Daemons entered a scoring competition, each trying to outdo the other, while the Skyhammer and Ynnari ended up killing off each other pretty good. At the end of the game, all I had left from my list was the Solitaire and the Death Jester.

Key moment of the game: the Solitaire again fluffed his lines and did not manage to kill the Herald! As a fellow T&D member commented, walking away from close combat with a Solitaire is something to be celebrated. 

After the final scores were tallied, we lost to Keith and Fauzi by 4 points. 

Conclusion

After all the games were settled, Mork and I came in 5th out of a field of 12 players, sneaking into the top half! Woot. It was great fun playing in a 2v2, and I particularly liked the fact that it allowed for slightly less optimal lists and play, while still retaining an element of competition. The games were all relatively close, and all our opponents were good sports. Having said that, Ray's experiences were different, so go check his posts on the tournament out ;)

Special thanks to Mork for pairing up with me, the T&D members for the games, and Gamersaurus Rex for organising the event! Next up, the 1000pt 1v1 on April 15. 

Happy wargaming!

2v2 Tournament Part 1 - Friendly

So after finally painting and working on my army for the past 2-3 weeks, it was time for the actual tournament. Daryl is my buddy and he brought a beautifully painted army. 

It's a 2v2 tournament with no repeat formations.

Here is my list:

Skyhammer Formation
  • Assault Squad: 9 Marines + Sergeant with Power Weapon - all with jump packs
  • Assault Squad: 9 Marines + Sergeant with Power Weapon - all with jump packs
  • Devastator Squad: 9 Marines + Sergeant - 4 Grav Cannons
  • Devastator Squad: 9 Marines + Sergeant - 4 Grav Cannons
The following will be the three games Daryl and I had with some commentary

Game 1
The first draw we ended up playing with Lum and Melvin who are also regulars at T&D, our gaming club. This was hilarious! We just played them last week and in that practice game, it helped me hone my list. 

We rolled for first turn and in our previous game, Lum made the mistake of letting me go first, thus reducing Tau effectiveness. This time they rolled and managed to choose to go first and Lum promptly took first turn. 

Only to have us seize the initiative! 
Both Lum and Melvin visibly slumped and we had a good laugh about it. Some good old fashion luck certainly helped.

I really love this conversion! He actually used FW Ghal Vorpal and gang
Overview of the battle


Just love this amazing shot. Those Marines are dying in the droves and the Demons mop up
It was truly a war of attrition! 

While Daryl's Havocs get threatened by Lum's assault squads

My job was simple. Just go in and pull all attention to me thus allowing my partner to mop up on the objectives. Daryl got really lucky with the spawning and we managed to get all the right demons. Eventually we managed a good win, 16 to 6 - 10 point differential.

Stay tuned for Part 2

Monday, March 13, 2017

Tourney Prep - 1000 Point 2v2

So after preparing my army for the 2v2, I arranged for a game with Marshall, Lum and Melvin to give my army a good spin. I have never used the Skyhammer before and this would be my maiden game. Lum however is an experienced Skyhammer player and I learned quite a lot from the game with them. 

While Marshall wasn't in the true sense my partner for the tourney, he designed a list that he felt comfortable with that was balanced. It allowed me to see what worked for me too.
Marshall would capture the points while I was in their face
One quick lesson was that you always combat squad the Assault Marines when deep striking them into Intercept. That intercept template will easily wipe them out.

Another was that I should not have only 4 Grav Cannons in one unit of Devastators. 35 points per model, they were way too easily killed.

Interestingly enough, the Eviscerator actually worked in this game, killing the Stormsurge.

It became a bloody race to kill by mid game

With Lum eventually outnumbering me
We managed to win this game mainly because we got an early lead from the cards that we drew. However, I was more concerned over the viability of my list as the initial concept of it was to hit hard and draw the enemy into hammering down on my Marines. It did not have enough bodies and the upgraded Eviscerators soaked up too many points.

Came back and continued preparing more Marines

With only a week left, I really had to push out more Marines and fast
At this point, I was pushing out 3 to 6 Marines an evening as that was the only way I could finish in time. Note to self: do not wait till the last week

More hitting the table

I put those finished facing me to keep me motivated

And remagnetized all of the Eviscerator arms with Bolt Pistol and Chainsword
I also had to swap out the Plasma Guns and swap in a Power Sword for both my Assault Marine Sergeants. More work at the last hour. LOL!

Worst part was that I realised I was running short of my 2.5mm x 2.5mm magnets! Rummaging my magnet case, I found a stack of 2.5mm x 3mm magnets and I went to work with them, drilling deeper into the minis and hopefully not break the arms.

After finding the right parts, I magnetized them

While the arms were being primed, I started working on their bodies

This time working on more than 3 so I can finish in time

Always amazed how much a deadline can help push modelling progress

Focussed on the Devastators knowing that these models were complete

Airbrushed them arms

Only the arms left! 

Boom arms done! 
On Friday evening I took out my PVA glue and flocked the heck out of these Marines. All 40 of them! Packed them into the bag and I was ready to go. 

Monday, September 5, 2016

Monday, November 23, 2015

This Week's Releases Confirmed- With Prices



Here we are this week with a full list of releases and the pricing that we will encounter for pre-orders this weekend. Of course the big release this weekend is Archaon for the Age of Sigmar, but there are other bits and pieces for Warhammer 40,000 as well.
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Cadian and Farsight Formations Leaked from Mont'ka


The new campaign book Mont'ka has new formations two factions in particular, Cadians and Farsight. Both are getting new Warlord Traits, special rules, items, and tactical objectives. Thats quite a bit, especially for Astra Militarum players like myself with loads of Cadians.
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Thursday, November 19, 2015

WD Leaks showing Mont'ka's Details and Limited Edtions



This is a cool set of leaks with a good look at the cover of Mont'ka and what this weekend's White Dwarf reveals. Some cool looking artwork in there as well, not to mention this week's releases.
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Tau Counterstrike Cadre Rules... Exclusive Tidewall Formation


If your curious as to what the special rules are for the new Tau Counterstrike Cadre your in luck. Gametrust posted up a few pics that you can see the classified web exclusive rules and cool binder they come in. Check them out.
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Wednesday, November 18, 2015

This Week's Leaked Images and Hints for Next Week


It really is a big week of releases for Warhammer 40,000. War Zone Damocles: Mont'ka, Assassins + Characters, and more. Included is the hint for next week.
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Tuesday, November 17, 2015

Leaked Image: New Tau Formation for Mont'ka - The Eight


There is a new Tau formation that was linked up in the comment section here on Faeit 212. It shows a new formation called "The Eight". While its hard to read much of this, and I will do some digging to see if I can get some of the details.
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Sunday, November 15, 2015

Wednesday, April 8, 2015

New Vespid Kit


I have been holding onto this while searching and asking for more information, but none has been forthcoming. So here it is, just as I received it, a new Vespid kit with new weapons options.
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