Showing posts with label 40k. Show all posts
Showing posts with label 40k. Show all posts

Friday, April 7, 2017

A Short Story - For the Emperor





Zardakk Kull removed his helm, taking a breath of the corridor’s air. It smelt of blood and expended ammunition. Licking the sharpened points of his teeth, he watched as his erstwhile allies picked their way through the wreckage of the battle, silencing survivors and collecting unused ammunition. In the ruddy emergency lighting of the corridor, the metallic blue armour of his allies looked almost indigo, while his blood red armour simply appeared darker.


The Word Bearer Acolyte and his two Space Marine escorts had managed to cajole the mysterious Alpha Legion warband into assisting them in taking the Imperial cargo ship carrying the bones of some worthless Imperial saint. Kull intended on corrupting the ship and unleashing a daemonic plague on the Shrine World of Macallan IV. With their trademark subterfuge, the five Legionaries had infiltrated the eight member team aboard, hiding until the ship entered the fringes of the Macallan system. 

There had been five Imperial Fists onboard as a security element, indicative of the importance of the ship’s cargo. Alone, the Word Bearers and the Imperial Fists would have been evenly matched. With the Alpha Legion’s support, there was no contest. Kull had barely killed three of the ship’s crew before the four legionaries and their leader scythed through their Astartes escort. Kull had earlier asked for the leader’s name, but had only received “Alpharius” as a response. There was no doubt that it was not the fabled primarch, but the squad leader did his namesake proud, single-handedly killing the three Imperial Fists with his combi-plasma and lightning claw.

The door to the bridge slid open, and Kull stepped through the portal, closely followed by the nameless squad leader. Zardakk Kull opened the pict-feeds to the cargo hold, in time to see his fellow Word Bearers get gunned down by two Alpha Legionnaires, while the other two planted explosive charges on the walls and the sacred relics. The devastation unleashed when the charges blew would be immense.

A whisper from the warp alerted him to more immediate betrayal, but Kull was too slow in whirling around to confront his silent companion. The razor sharp tines of the lightning claw stabbed out through his chest, tearing through both his hearts and severing the lower half of his spine. The Acolyte slumped to the floor, and the Alpha Legion squad leader stepped over his body. Setting the ship on a collision course with Macallan IV's spaceport, a ping sounded from the console, marking an unknown contact that had appeared on an intercept course. 

“Why?! Why do you do this? The Dark Gods expect success!” The Acolyte’s confusion was apparent despite the pain fogging his voice. 

The Alpha Legionnaire slowly turned to face him, raising his bolter and removing his helm at the same time. Kull looked at a face marked with the hydra, coiling around the unnamed marine’s cold eyes. Kull saw the trigger finger tighten, and heard the last three words of his life. 

“For the Emperor.”

Thursday, April 6, 2017

8th Edition Check. Codices Will Remain



Yesterday we had some rumors about Codices going the way of the Dodo. Well, we had a quick check in last night from a source that is beyond solid letting us know that this is not the case. The rest of that rumor set, we are not going to get answers for, but for at least the Codex will not vanish.
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Wednesday, April 5, 2017

8th Edition Rumors, Codexes, Vehicle Armor, Templates and more.



Some rumors today floating around about 8th Edition regarding the loss of Codexes, template weapons, vehicle armor and more.
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Sunday, April 2, 2017

Special Operatives in Shadow Wars


Shadow Wars was here and gone quickly. There is so much talk on about it being limited and gone, but to be honest I truly don't think GW will let this one slip on by. So for right now, there should be no panic, as Monday we should get more information as to the games availability in the near future.

Need some information regarding special operatives? Here is a report from a reader nice enough to share his experience with the game.
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Saturday, April 1, 2017

Armies on Show at the 2v2 Tournament

Nothing quite replaces the spectacle of beautifully painted armies slugging it out on beautiful tables. There were some really good looking armies out there and I am sure was surprised at the quality of the work that some of these artists were churning out. I hope you will agree too! 

Benson's technique here is flawless coupled with a good color scheme, it is no wonder this army continues to attract attention

Just beautiful

Eldar of the Craftworld variety

Thrusting Wraithknight



Those are some nice Sorcerers

Death everywhere

Andrew painted! 

Mark's Spawn. That fella is creative

Someone painted this quite quickly but ended up in the hospital! 


This is an amazing shot, similar to that Dawn of War 3 video! 

This terrain was so unique and completed the table

Keith's slowpokes - he just plays really slowly....

Classic shot with IG tanks combing an imperial city

Jetbikes come hunting

Mark invested so much time into his conversions, unfortunately missing the deadline! 

Luminator in full effect as his force take on Jason and Mark
Check out Jason's previous post for more details on how this game

Gotta agree that this table just looked so ace

Demons everywhere! 

Benson's Tau just looks amazing

What IG, Ork, and Space Marines are in the Rules: Shadow Wars


We have been getting information slowly on what is coming in the Shadow War Box sets. Here is a little insight to the factions that will be available for the Astra Militarum, Orks, and Adeptus Astartes
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Shadow War Armageddon "Sold Out" + new pre-orders



Shadow War: Armageddon is now up for pre-orders with free Kill Team rules for many of armies in 40k. Amazing how fast it sold out! Also available is the Battletome Blades of Khorne and several bundles.
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Friday, March 31, 2017

Come the Apocalypse GT 2017 Poll


As we begin preparation for our Come the Apocalypse GT in September we have created a survey for interested participants to determine the type of event they'd like to participate in. If you are planning to attend the event please take a moment to take our survey and give us some input. You can find the survey by clicking here.

Come the Apocalypse will be hosted on September 15-16 in Dothan, AL at the Clarion Inn & Suites Hotel. For more information check out our website.

https://cometheapocalypsegt.blogspot.com

Wednesday, March 29, 2017

2v2 Tournament - Part 3: War with Friends

This would be the third installment of the series. 

Game 3

Final game was against Andrew and Melvin (the Lim variety). Another T&D member, this is like playing with our club mates! And what a difference it was. The atmosphere was relaxed, we were chilled and generally having a real good laugh as we brought out our models. There was a strong sense that this was gonna be a very chilled game. Little did we know our two opponents were in strong contention for 1st place! But this is what gaming should be like. Regardless of how well you are doing, it should always be in a state where all of us are happily working towards telling a good story. Thanks goes out to Andrew, Melvin and my Battle Brother Daryl for making this an excellent experience. 


Our opponents brought a Shield Generator and hid their Baneblade within that bubble

Going for the biggest threat, my Grav Marines went after the Baneblade
First breaking through the Shield Generator, I rolled a good amount of 6's which surprised all 4 of us. The Baneblade then went nova and took out a small number of the opponents' army - I thought I would have caused more damage but we were both pleased we managed to remove that threat early on.

However, on hind-sight I realised that I didn't have to drop my Grav Marines so close. I had 24" range but by deploying so close to their army, I was now in prime charge range of their entire Ravenwing force with Plasma guns etc. Yikes

By Turn 2, I barely had much left on the table as our opponents gunned me down pronto. 

Leaving Daryl wi the unenviable task of trying to outscore them
Despite the loss, this was probably the one game both Daryl and I enjoyed the most. So much that we unanimously declared them our most fun game in the Sportsmanship score.

The start of the day
Against a backdrop at the end of the day

After tabulating the scores, Andrew and Melvin emerged the victors! Congratulations!
Meanwhile, Chris and Gavin came in 2nd.

So we played both the Champ and Runner Up. Hah! We eventually scored 6th overall.



And then the organizers declared the Best Painted. Daryl and I had won Best Painted! Woohoo! 

Here are some photos taken with my phone and an SLR. 

There are some details that I still have to add to them

And I will snap another shot of the army once they are detailed. This time in a lightbox

Daryl's amazingly painted stuff

Apologies for the focus!

An army wide shot

Bagged a neat little voucher and bought myself a box of Deathwatch Bikers so supplement my Strikeforce. 


Would have loved a trophy but this will do too!
All in all, it was a fantastic weekend. Tiring and full of ups and downs but I enjoyed it overall. T&D is sure well represented! 

Saturday, March 25, 2017

2v2 Batrep - The Danse Macabre

A storm was gathering above the planet Gerexus, making it hard to differentiate friend from foe. Many parties had previously fought over the bountiful rewards on offer, with few being able to claim absolute victory. As the walls of reality weakened, armies of the Imperium, wanderers of the Webway, newborn races, Traitor Legions, and denizens of the Warp all converged on the planet yet again. In the ensuing battle, none would be able to truly tell friend from foe....

Mork and I entered the 2v2 tournament held at Gamersaurus Rex over the weekend. We eventually settled on a combined Ynnari and Death Guard list. Much as I dislike the fluff behind it, soulburst brings a whole new way to punish lists which get an alpha strike in, while Mork's Death Guard added some resiliency for securing objectives.

The forces of the Danse Morkabre gathered.


Game 1 (Opponent: Ravenwing/Imperial Guard)

Our first game was against fellow T&D members Andrew and Melvin. They brought a Baneblade hidden within a void shield and layers of disposable guardsmen, along with a Ravenwing Strike Force.

Look at all those 2+ rerollable jink bikes! The Ravenwing deployed right up on the line, with the Imperial Guard hiding within the void shield.

The Wraithknight sets his sights on the Baneblade. A combination of the Ravenwing movement and Death Guard shooting meant that the Wraithknight could get a Turn 1 charge in.

The Wraithknight will make quick work of that Baneblade, though the titanic explosion will wipe it out in turn.

The Death Jester took careful aim at a squad of black bikes, chuckling to himself as departed spirits guided his aim, and he heard the words "Use. Force."

The jester's first shot made a biker jink. The second hit a rock and sent it hurtling into another biker's eyepiece. As the rider reflexively put his hand to his eye, the bike careened into the third member of the squad. The ensuing explosion sent the surviving biker far off course, almost crashing into an onrushing Wraithknight. As the lone survivor shouted oaths of vengeance, the Death Jester sketched a mocking bow...

The opponent's game plan was simple. Get in the opponent's face with the massed plasma and grav of the Ravenwing, while the Baneblade removed large chunks of the opponent's army from the aegis of the void shield. While the Death Guard could weather the firestorm, the cover ignoring Baneblade would earn its points, clearing out large swathes of our army. The Imperium forces managed to take a commanding 6-0 lead in their first turn thanks to a good draw of cards, though it seemed like their luck ran out and we managed to catch up.

A key moment was the Death Jester Soulbursting and killing off two bikes from one Ravenwing squad, forcing them to run towards the Wraithknight and Solitaire using the "Death Is Not Enough" special rule. This set up another Soulburst in our turn and allowed the Wraithknight and Solitaire to get a Turn 1 charge in on the bikes and the Baneblade. Another key moment was being able to keep my characters alive and denying several interromancy psychic powers, stopping the Imperium from extending their lead.

We ended up losing by 1 VP (I blame the Dark Angel's heresy), which was a great result, considering the lead Andrew and Melvin had built up.


Game 2 (Opponent: Skyhammer/Tau)

Our second game was against another set of T&D members, Lum and Melvin (unrelated to our previous opponent). With a strong Skyhammer/Tau combination, this was a tough matchup. While the previous opponents had both durability and firepower, Lum and Melvin's list was all about obliterating us in a storm of firepower. With a Stormsurge, Ghostkeel, and loads of grav in drop pods, deployment and positioning would be key to keeping our units functioning as long as possible.


Deployment. The Ynnari and Death Guard spread out across the board, while the Tau cluster to try and maximise the benefits of their overwatch/run and shoot special rules. The Skyhammer is ready to come in on the first turn.

The Eldar charge out of their lines on Turn 1, and the Skyhammer prepares to retaliate.

The Skyhammer rapidly kills off Death Guard to try and contain prevent our team from racking up the Maelstrom objectives. The Wraithknight and Solitaire prepare to Soulburst and charge the Stormsurge.

The Stormsurge braces for impact.

Wraithknight and Solitaire both make it into combat.

Both promptly get slaughtered by the Stormsurge! A failed 5+ Invulnerable and 5+ Feel No Pain sees the WK removed from the Stormsurge's attacks, while the Solitaire gets stomped flat with a single 6!
The Stormsurge pilot felt perspiration drench his collar as they manoeuvred desperately to avoid the onrushing Eldar. With their attention focused on the towering Wraithknight, neither pilot noticed the prismatic blur sprinting around the ballistic suit's churning legs. Damage alerts and sparks warned of several systems failures as the Eldar construct slammed its shoulder into the Tau suit, but the Tau retaliated, smashing the barrel of their pulse driver cannon into the chest of the Wraithknight. The lucky strike cracked the pilot chamber and the soulstone interface at the same time, shutting the Wraithknight down completely and leaving it inert. 

Dancing a victory jig, the Tau pilot was not even aware of the suit's stabilising foot landing with crushing force on the Harlequin Solitaire...

As expected, our opponent's firepower was hideous, with both Death Guard and Ynnari dying with equal ease. From start to finish, the whole game revolved around tying up the Stormsurge and trying not to die to the Skyhammer. The Tau Commander proved surprisingly resilient, surviving till the end of the battle despite being the focus of attention since we were trying to get the D3 VP for Kingslayer. Interestingly enough, the Ynnari did not manage to make their Turn 1 charges, and had to hunker down and weather the firepower for a turn.

There were several key moments in this game; the Wraithknight surprisingly survived the Skyhammer drop thanks to the Devastators splitting their shooting and me making several invul saves. The Solitaire and the Wraithknight both managed to charge the Stormsurge before it could eliminate more than the jetbikes, but both fluffed their attacks and got killed by the Gargantuan Tau. For shame!



Still, we managed to continue scoring Maelstrom points using Death Guard Terminators, of all things, and we walked away with a 7 point victory.

Game 3 (Opponent: Daemons/Skyhammer)

The final game of the day was against Keith's Daemons and yet another Skyhammer captained by Fauzi. Keith was the Invitational 2016 champion, while Fauzi was an experienced player, so this was always going to be an uphill battle after a whole day's worth of games. Keith brought a Burning Skyhost with a whole heap of Screamers, while Fauzi's Skyhammer brought a mix of grav and multi meltas.

Yet another Skyhammer combo, this time paired with Daemons. The Eldar again flood up the board, leaving the Death Guard to secure objectives.
I apologise for the lack of pictures as the hour was late and we were rushing to finish up the game (we only got to Turn 2). The details are a bit hazy, but the soulburst again managed to push the Wraithknight and Solitaire into their Turn 1 charges, and the Solitaire chased down the daemonic Warlord, pushing the Herald and his squad of Screamers into the far corner of the table. The Death Guard and Daemons entered a scoring competition, each trying to outdo the other, while the Skyhammer and Ynnari ended up killing off each other pretty good. At the end of the game, all I had left from my list was the Solitaire and the Death Jester.

Key moment of the game: the Solitaire again fluffed his lines and did not manage to kill the Herald! As a fellow T&D member commented, walking away from close combat with a Solitaire is something to be celebrated. 

After the final scores were tallied, we lost to Keith and Fauzi by 4 points. 

Conclusion

After all the games were settled, Mork and I came in 5th out of a field of 12 players, sneaking into the top half! Woot. It was great fun playing in a 2v2, and I particularly liked the fact that it allowed for slightly less optimal lists and play, while still retaining an element of competition. The games were all relatively close, and all our opponents were good sports. Having said that, Ray's experiences were different, so go check his posts on the tournament out ;)

Special thanks to Mork for pairing up with me, the T&D members for the games, and Gamersaurus Rex for organising the event! Next up, the 1000pt 1v1 on April 15. 

Happy wargaming!